SCRAWL VR – Tech Demo

I developed SCRAWL VR over a number of weeks in 2025. It is a fantasy VR dungeon-crawling experience. My custom-made drawing system allows players to draw sigils that summon spells, fighting an array of hostile spirits. The dungeons are procedurally generated using a system I built myself. Almost all of the 3D assets and animation was produced by me, primarily using Blender. I also wrote a short script and recruited some acquaintances to voice-act several characters.

This project stemmed from a proof-of-concept mechanic I built in my personal Unity “workshop” space. I found the physics-based line drawing mechanic very evocative, but did not explore its uses further for many months. I had even devised a basic symbol recognition system!

Developing Scrawl highlighted to me the value of utilising your previous work. Not only was the primary mechanic from a dormant project, but I was able to bring in fundamental systems from my last two demos (scene management, data handling, animation utilities) to avoid “reinventing the wheel”. My process, portfolio and pool of reusable assets were all enhanced by this project.